The mobile killer app - myth or reality? Who cares about mobile developers?
Jul 27

The Problem

There’s no easy way of getting a feel for a mobile game before actually buying it. Other than a crappy screenshot and a short description, it is the brand that sells a game, not the actual quality of it.

Idea: On-device mobile application bundle manager

Assuming the user would have the manager client installed on their device, then they could download sample 10-30 second game bundles which they would load into memory and use to get a feel of the actual game. Since in J2ME dynamic class loading is out of the question, one design choice would be to include a basic game skeleton in the client app which would act as a container for the game pack. The game bundle itself would of course have to be written according to some kind of custom language. In essence, the developer would write a short demo of their game in this custom language, add a few images (sprites, tiles, etc) then bundle everything up in some sort of binary, compressed format then publish it.

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